GUNC Stars Reach Field Guide
Stars Reach: Homesteads, camps & building
Walk the site and check the town rules before you claim it. Then set collaborator access and start building.
A Homestead is a claimed area where authorized players can build and modify the environment. A Camp Kit creates a temporary frontier camp. The Fabricator, Instaformer, Paver, and terrain tools are used for more permanent construction.
Walk the site before claiming it
A home, workshop, shop, public stop, or group build needs different space and visitor access.
Check slopes, water, loose ground, roads, portals, nearby structures, and paths other players already use.
GovBot zoning and planet-wide permissions can still affect tools around a private claim.
Plan paths, construction space, and a way around private storage before filling the site.
Preview the Homestead boundary
Make sure the claim includes the ground you need and does not cut through a public route.
Use the ownership, cost, and placement details shown in the current Homestead interface.
Do not bury it inside the build or put it where visitors may mistake it for a public service.
Try a harmless placement near the boundary before moving important materials onto the site.
Set collaborator access
A collaborator may need to place structures, shape terrain, manage storage, restock a shop, or only use a public service.
Do not give broad editing access when somebody only needs one part of the site.
Have the collaborator try the action before the main build begins.
When the work is finished, remove access that is no longer needed.
Paths, visitors, and blocked actions
Leave clear routes to doors, kiosks, stations, and storage.
Visitors should not have to cross private storage or the owner's work area to reach a service.
It may point to Homestead access, GovBot zoning, citizenship, or planet-wide permissions.
Empty important storage, collect listings, decide who keeps shared items, and read the confirmation.
Fabricator, Instaformer, Paver, and Camp Kit
A Camp Kit is separate from the Trailblazer
The Trailblazer is a utility tool with a flare, flamethrower, and freeze ray. It does not place camps.
Carry a Camp Kit when you need a temporary base away from town. The kit is consumed when you place it.
What a camp is good for
A camp can shorten the return after a death when the work site is far from town.
Decide whether the camp supports surveying, mining, a Maker hunt, construction, or a long trip.
Size, duration, and available stations depend on the Ranger skills currently in practice.
If a needed station will not be there, carry the finished supplies or plan a return to town.
Choose a safer camp site
Find level ground with room to move and a clear path around creatures, fire, unstable terrain, or other hazards.
Place it near the work without putting ReLife inside a fight, excavation, creature route, or active build.
Use a visible landmark and give the group simple directions back.
Make sure every service is reachable and nothing blocks the ReLife area or route to the work site.
What to bring
Each player should carry enough to get back to camp even when the group is separated.
Bring Repair Kits and a spare for any tool or weapon the trip cannot continue without.
Keep the shared pile away from the camp edge and have somebody keep track of it.
Leave space for the resources, loot, or equipment the group came to collect.
Keep the camp easy to use
Let the group know which services the camp has and what still needs to come from town.
Use the camp to repair, move supplies, and prepare for the next survey, mining run, or fight.
Move tailings, dropped items, and placed objects out of the main paths.
A camp is temporary. Remove important supplies and make sure everyone has a route home before its duration ends.
Building guides and recipes
GUNC is an independent Stars Reach community organization and is not the official Stars Reach website. Game systems and data can change during development; confirm important details in the current game build.