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GUNC Field Guide Practical knowledge for the Garden
Wayfarer field guide

GUNC Stars Reach Field Guide

Stars Reach: Homesteads, camps & building

Walk the site and check the town rules before you claim it. Then set collaborator access and start building.

A Homestead is a claimed area where authorized players can build and modify the environment. A Camp Kit creates a temporary frontier camp. The Fabricator, Instaformer, Paver, and terrain tools are used for more permanent construction.

Walk the site before claiming it

What are you building?

A home, workshop, shop, public stop, or group build needs different space and visitor access.

Walk the whole boundary

Check slopes, water, loose ground, roads, portals, nearby structures, and paths other players already use.

Read the town rules

GovBot zoning and planet-wide permissions can still affect tools around a private claim.

Leave room for entrances and services

Plan paths, construction space, and a way around private storage before filling the site.

Preview the Homestead boundary

Fix the boundary first

Make sure the claim includes the ground you need and does not cut through a public route.

Read the cost and confirmation

Use the ownership, cost, and placement details shown in the current Homestead interface.

Keep the console reachable

Do not bury it inside the build or put it where visitors may mistake it for a public service.

Test the edge

Try a harmless placement near the boundary before moving important materials onto the site.

Set collaborator access

Collaborator permissions

A collaborator may need to place structures, shape terrain, manage storage, restock a shop, or only use a public service.

Give access for that job

Do not give broad editing access when somebody only needs one part of the site.

Test it while the owner is there

Have the collaborator try the action before the main build begins.

Remove temporary access

When the work is finished, remove access that is no longer needed.

Paths, visitors, and blocked actions

Build paths and entrances first

Leave clear routes to doors, kiosks, stations, and storage.

Separate public and private space

Visitors should not have to cross private storage or the owner's work area to reach a service.

Read the denial message

It may point to Homestead access, GovBot zoning, citizenship, or planet-wide permissions.

Empty the Homestead before removing it

Empty important storage, collect listings, decide who keeps shared items, and read the confirmation.

Fabricator, Instaformer, Paver, and Camp Kit

Place building tilesChoose a building tile from the palette, then use Left MB to place it. The other placement controls appear on the palette.
Place blocks, walls, and floorsPress Tab to choose a block. Left MB places it, E switches between place and delete, and Q switches between blocks, walls, and floors.
Lay Road TilesKeep at least one Road Tile in your inventory. Hold Left MB to pave, and use Q or E to change the size of the paving area.
Place a temporary campUse Right MB on a Camp Kit in your inventory to assemble a camp. The kit is consumed when you place it.

A Camp Kit is separate from the Trailblazer

The Trailblazer is a utility tool with a flare, flamethrower, and freeze ray. It does not place camps.

Carry a Camp Kit when you need a temporary base away from town. The kit is consumed when you place it.

What a camp is good for

A closer ReLife point

A camp can shorten the return after a death when the work site is far from town.

A base for one job

Decide whether the camp supports surveying, mining, a Maker hunt, construction, or a long trip.

Camp skills change the services

Size, duration, and available stations depend on the Ranger skills currently in practice.

Bring what the camp cannot provide

If a needed station will not be there, carry the finished supplies or plan a return to town.

Choose a safer camp site

Look around before using the kit

Find level ground with room to move and a clear path around creatures, fire, unstable terrain, or other hazards.

Keep it outside the danger

Place it near the work without putting ReLife inside a fight, excavation, creature route, or active build.

Make it easy to find

Use a visible landmark and give the group simple directions back.

Walk around it once

Make sure every service is reachable and nothing blocks the ReLife area or route to the work site.

What to bring

Food and medicine

Each player should carry enough to get back to camp even when the group is separated.

Repairs and spare equipment

Bring Repair Kits and a spare for any tool or weapon the trip cannot continue without.

A place for shared supplies

Keep the shared pile away from the camp edge and have somebody keep track of it.

Room in the Backpack

Leave space for the resources, loot, or equipment the group came to collect.

Keep the camp easy to use

Tell everyone what is there

Let the group know which services the camp has and what still needs to come from town.

Return between trips

Use the camp to repair, move supplies, and prepare for the next survey, mining run, or fight.

Keep the entrance and ReLife area clear

Move tailings, dropped items, and placed objects out of the main paths.

Take valuables before it closes

A camp is temporary. Remove important supplies and make sure everyone has a route home before its duration ends.

Building guides and recipes

GUNC is an independent Stars Reach community organization and is not the official Stars Reach website. Game systems and data can change during development; confirm important details in the current game build.

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