GUNC Stars Reach Field Guide
Stars Reach: Professions & skill trees
Professions group related skills, but they do not lock your character into one role. Start with the work you want to do and follow its prerequisites from there.
Skills are grouped into professions rather than permanent classes. You can mix specialties and change direction later, although only a limited number of learned skills can stay Active at once.
What each skill state means
Start with the skill you want
Think about what you want to spend time doing: surveying, harvesting, building, cooking, trading, healing, fighting, driving, or studying life.
Check what the skill does, whether its benefit only works while Active, and what the Kiosk says about availability, requirements, XP, and Klaatu.
Follow each prerequisite back to something you can learn now, then work forward through the path.
A visible branch can still be locked or in development. Plan around the skills the Kiosk currently lets you learn.
Add up the whole path
The price on the final skill is only part of the cost when several prerequisites come first.
Some specialties depend on earlier benefits, so check which supporting skills need to remain Active.
Learning a skill just before a matching craft, trip, or build makes it easier to understand what changed.
Plan Active skills around the next job
Build the Active set around the expedition, craft, build, or civic job you are doing next.
An Out of Practice skill takes time to return. Start before the group is ready to leave, then use another skill while you wait.
Use the related tool or station somewhere safe so a missing prerequisite or inactive benefit does not surprise you in the field.
Profession planning
GUNC is an independent Stars Reach community organization and is not the official Stars Reach website. Game systems and data can change during development; confirm important details in the current game build.