GUNC Stars Reach Field Guide
Stars Reach: Combat & ability loadouts
A difficult fight can change quickly. Check the terrain and escape route, then bring a mix of damage, healing, defense, and movement that suits the encounter.
Combat rewards movement and preparation. Creature danger, status effects, battery use, shields, food, medicine, terrain, and the abilities attached to your equipped weapon all change how an encounter plays.
Sharing a Maker location
Look at the creatures, terrain, visibility, and safe approaches before drawing attention to the encounter.
Include the planet, nearby portal or settlement, travel direction, and a landmark the group can recognize.
Maker Scanning is separate from ordinary creature tracking. Makers create and protect creature populations.
Mark the site and return with recovery, healing, defense, and a way to handle the Maker rather than losing equipment on repeated attempts.
Set the team up outside the encounter
Choose a camp (or other location) and a ReLife point close enough to help without placing returning players beside the Maker.
Bring damage, healing, movement, creature control, and players ready to find and hack anchors on a shielded Maker.
Finish the setup before anybody reveals the Maker.
Make retreat, regroup, anchor, creature, and recovery calls easy to recognize.
Use cover and elevation without digging pits or placing terrain that traps the group.
Once the Maker is revealed
Wait for the group to arrive and finish changing equipment before starting the encounter.
Find and hack the nearby anchors to drop the shield. Some anchors can be above ground or underground.
Give those players room to search and finish the hack while the rest of the group controls the creatures.
Fall back toward the agreed camp (or other location) instead of scattering into unfamiliar terrain.
After the fight
Look for remaining creatures, structures, or effects before calling the area clear.
Check active effects, supplies, weapon durability, shields, and everyone's way home.
Handle materials and items according to the plan the group made before the fight.
Tell the next group what changed, which hazards remain, and whether the route is still usable.
Materials creatures can drop
Other materials found on creatures
Ways to round out a loadout
Creature colors are a warning, not a guarantee
White is the safest starting point, followed by yellow and orange. Red, purple, and boss encounters demand more preparation and are better approached with a capable group.
Color does not replace observation. Creature attacks, Maker support, terrain, status effects, and the number of enemies can turn a familiar color into a dangerous fight.
Movement tools matter. Dodging, Grapple, GravMesh, cover, and elevation often prevent more damage than standing still behind a shield.
More on combat gear
GUNC is an independent Stars Reach community organization and is not the official Stars Reach website. Game systems and data can change during development; confirm important details in the current game build.