GUNCGalactic Union of Natural Conservation
Menu
GUNC Field Guide Practical knowledge for the Garden
Wayfarer field guide

GUNC Stars Reach Field Guide

Stars Reach: Combat & ability loadouts

A difficult fight can change quickly. Check the terrain and escape route, then bring a mix of damage, healing, defense, and movement that suits the encounter.

Combat rewards movement and preparation. Creature danger, status effects, battery use, shields, food, medicine, terrain, and the abilities attached to your equipped weapon all change how an encounter plays.

Sharing a Maker location

Watch the site first

Look at the creatures, terrain, visibility, and safe approaches before drawing attention to the encounter.

Add details to the waypoint

Include the planet, nearby portal or settlement, travel direction, and a landmark the group can recognize.

Maker Scanning is separate

Maker Scanning is separate from ordinary creature tracking. Makers create and protect creature populations.

Come back later if the group is not ready

Mark the site and return with recovery, healing, defense, and a way to handle the Maker rather than losing equipment on repeated attempts.

Set the team up outside the encounter

Put recovery outside the fight

Choose a camp (or other location) and a ReLife point close enough to help without placing returning players beside the Maker.

Cover the jobs the fight needs

Bring damage, healing, movement, creature control, and players ready to find and hack anchors on a shielded Maker.

Sort out food, medicine, abilities, and durability

Finish the setup before anybody reveals the Maker.

Agree on a few short calls

Make retreat, regroup, anchor, creature, and recovery calls easy to recognize.

Leave an escape route

Use cover and elevation without digging pits or placing terrain that traps the group.

Once the Maker is revealed

Reveal it when everyone is ready

Wait for the group to arrive and finish changing equipment before starting the encounter.

Hack the anchors on a shielded Maker

Find and hack the nearby anchors to drop the shield. Some anchors can be above ground or underground.

Keep creatures off the players finding anchors

Give those players room to search and finish the hack while the rest of the group controls the creatures.

Retreat together

Fall back toward the agreed camp (or other location) instead of scattering into unfamiliar terrain.

After the fight

Look over the whole site

Look for remaining creatures, structures, or effects before calling the area clear.

Heal and repair

Check active effects, supplies, weapon durability, shields, and everyone's way home.

Sort the results as agreed

Handle materials and items according to the plan the group made before the fight.

Update the waypoint

Tell the next group what changed, which hazards remain, and whether the route is still usable.

Materials creatures can drop

Other materials found on creatures

Ways to round out a loadout

Pistol pressurePistol abilities can add burst fire, ricochet, close defense, or a temporary speed advantage.
Grenade Launcher area controlLauncher abilities can cluster, repel, pull, or lift targets to reshape a crowded fight.
Shields buy timeA shield can buy time against projectiles, but it has limited capacity and does not stop every hazard.
Healix supportHealing keeps a group working, but support actions can attract attention and require a safe position.

Creature colors are a warning, not a guarantee

White is the safest starting point, followed by yellow and orange. Red, purple, and boss encounters demand more preparation and are better approached with a capable group.

Color does not replace observation. Creature attacks, Maker support, terrain, status effects, and the number of enemies can turn a familiar color into a dangerous fight.

Movement tools matter. Dodging, Grapple, GravMesh, cover, and elevation often prevent more damage than standing still behind a shield.

More on combat gear

GUNC is an independent Stars Reach community organization and is not the official Stars Reach website. Game systems and data can change during development; confirm important details in the current game build.

External link

You're leaving GUNC

This link opens another website: